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Jak and daxter ps2 emulator for pc
Jak and daxter ps2 emulator for pc






jak and daxter ps2 emulator for pc
  1. #Jak and daxter ps2 emulator for pc full
  2. #Jak and daxter ps2 emulator for pc code
  3. #Jak and daxter ps2 emulator for pc Pc
  4. #Jak and daxter ps2 emulator for pc iso
  5. #Jak and daxter ps2 emulator for pc ps3

I apologize if this topic has been covered already. If anyone who reads this has successfully emulated Jak and Daxter, could you please post your particular configuration. I read somewhere that someone had issues doing that and so recommended converting it to an ISO, but I don't see why that would make a difference.

#Jak and daxter ps2 emulator for pc iso

I'm certain my laptop can handle everything.Īlso, I'm running it with a store bought copy of the game (not a downloaded torrent or ISO file), if that makes any difference. I DID manage to get it up and running then, but it wasn't very playable. I couldn't even get it to run properly on v0.9.6, so I googled and found v0.9.4. I found a youtube video claiming that Jak and Daxter wasn't currently emulated very well on pcsx2. I've searched google and the forums to see if anyone has had any issues with this particular game, or if they've had success in emulating it. I spent over 5 hours trying to properly configure everything in order to play, however the best I can manage is getting 10-15 fps during the game.

#Jak and daxter ps2 emulator for pc full

Most game will do a normal rendering, but for example I saw some game uses an huge draw to clear the full memory.I recently downloaded and setup pcsx2 in order to play Jak and Daxter. The game works fine but, for some reason, characters eyes' (except Jak's left eye) won't load.

#Jak and daxter ps2 emulator for pc Pc

So you can render anywhere from any color/depth buffer. I recently installed a a PS2 emulator on my PC and downloaded Jak and Daxter to test it.

jak and daxter ps2 emulator for pc jak and daxter ps2 emulator for pc

The real size of GS framebuffer is 2048x2048 which is basically all the GS memory. Play online Playstation 2 games on desktop PC, mobile, and tablets in maximum quality. Download Jak And Daxter The Precursor Legacy ROM and use it with an emulator. This game is the US-English version at exclusively. I mean you can have overlapping frame buffer without bothering with invalidation. jak-and-daxter-the-precursor-legacy/ Jak And Daxter The Precursor Legacy ROM download is available to play for Playstation 2. But current behavior allow to virtualize a bit the GS memory. There is a lots of crazyness in the GS emulation. I don't get why the procedure (that considers all the pages) that is currently used to invalidate non m_target textures wouldn't work also for m_target textures. With off (memory info) and rect (size of the rendering), you should be able to compute the end_block. So basically the first if must be replaced with a bpp loop that range from bp to end_block. It is the same behavior for Jak except it isn't half frame buffer but random part of it. Those games cut the frame buffer in half and extract 2 textures from it.

#Jak and daxter ps2 emulator for pc code

The above code is for snowblind engine games. If(GSUtil::HasSharedBits(bbp, psm, s->m_TEX0.TBP0, s->m_TEX0.PSM)) If (bw >= 16 & bbp & m = m_src.m_map įor(list::const_iterator i = m.begin() i != m.end() ) So more texture conversion and more pcie transfer. it will wrongly invalidate more textures so less cache hit.it will require to search harder in the texture cache (need to compute the area of all frame/depth buffers).It will badly impact the perf for 2 reasons (The TC ought to detect that it is actually the frame buffer 0 with an offset)Īs a side note, most of the remaining issue are related to this texture cache limitation. the texture cache won't detect that address 0x20 is a previous frame buffer.However, only played on PS4, I do know PS2 classics are some of the games which have PS5 backwards compatibility issues.

jak and daxter ps2 emulator for pc

#Jak and daxter ps2 emulator for pc ps3

  • Then render right eye on the character with texture=0x20 But yes they are straight PS2 emulation, not the HD remasters from PS3 (still thought it was worth getting Jak 2 again to have playable on a modern system).
  • the texture cache will detect that address 0 is a previous frame buffer.
  • Only issues with the Jak and Daxter series is that Jak and Daxter are missing their eyes in all of the games, their shadows do. Auf 4P und anderen ähnlichen Webseiten kursieren unzählige Abkürzungen, die Spiele, Engines oder ähnliches bezeichnen.
  • Then render the left eye on the character with texture=0 Its great cuz you can either download the Roms or just stick your ps2 disk in your computer and play it off that.
  • draw right eye at FB=0 position (64, 0).
  • Unfortunately the texture cache is based on the start address and not the position inside the frame buffer Then the game read back the frame buffer as input texture. The game renders multiple texture into a single frame buffer. The major issue (eye and such) is related to the texture cache. Well I understand the various issues of the game.








    Jak and daxter ps2 emulator for pc